Golf Rules for the Rest of Us
August 25th, 2010 - Uncategorized - 24 Comments »
I’ve been wanting to start this conversation for a while now. Every time I play golf, I realize how ludicrous it is to subject myself to the same rules as professionals. When I go to a batting cage, do I crank it up to 96mph and hope to foul one off? No. I dial it down to 60 and relive the glory days.
The vast majority of us suck at golf. We need to figure out a way to make the entire experience better. Which is why I present to you, Golf Rules for the Rest of Us:
+ When you hit a ball into the woods, just find a ball. It doesn’t have to be your ball – any white ball will do.
+ Any form of “Hit it Alice” after another player comes up short on a putt results in a two-stroke penalty for the perpetrator, as well as a hearty lower-back slap.
+ Each player gets one mulligan per dollar spent on greens fees. $60 = 60 mulligans. When a player runs out of mulligans, he is allowed to start using do-overs (players get 60 of those as well).
+ The red tees are there for a reason. Use them. Some would say they’re for women and children, but those people also shoot in the mid-70s and wear Musk deodorant.
+ First person to point out that the guy who plumb bobs before a putt doesn’t know what that even does gets to move his ball eight feet closer to the hole. The plumb bobber must then putt with his 8-iron, left-handed.
+ If players discover, upon arriving at the first tee, that the course is Cart Path Only today, they are free to return to the clubhouse and get your money back. No one should be subjected to those conditions.
+ If a player duffs a chip shot and no one is there to see it, did he really duff his chip shot? The answer is no. It was just a practice swing.
+ If a player has never legitimately broken 100, he has no right to get mad after a bad shot. That’s just what he does when he plays golf. He hits bad shots.
+ No player should feel guilty for quitting after fourteen. Everyone knows that is the ideal length for a golf course.
+ If an amateur player adamantly swears he can tell the difference between brands of golf balls, he will receive a 3-stroke penalty for lying and must give each of the other players a sleeve of golf balls.
+ Not only is a player allowed to ground his club in a sand trap, but he is also allowed to build a waist-high sand mound to put his ball on if he desires. Also, if he’d rather not get sandy, he is allowed to take his ball out of the trap and put it in the middle of the fairway.
What other rules need to make the list?












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